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(Random) (2.A) Graph Theory. Explain the concept of graphs;
(Random) (2.G) Graph Theory. Compare the results of solving the traveling salesman problem (TSP) using the nearest neighbor algorithm and using a greedy algorithm;
(Random) (3.C) Planning and Scheduling. Determine whether a schedule is optimal using the critical path method together with the list processing algorithm;
(Random) (3.D) Planning and Scheduling. Identify situations appropriate for modeling by bin packing; and (3.G) Explain the relationship between scheduling problems and bin packing problems.
(Random) (5.C) Fair Division. Explain how to reach a fair division using the Knaster inheritance procedure; and (5.D) Solve fair division problems with three or more players using the Knaster inheritance procedure;
(Random) (5.E) Fair Division. Explain the conditions under which the trimming procedure can be applied to indivisible goods; and (5.K) Identify fair division procedures that exhibit envy-freeness.
(Random) (5.J) Fair Division. Analyze the relative importance of the three desirable properties of fair division: equitability, envy-freeness, and Pareto optimality; and
(Random) (6.C) Game Theory. Identify basic game theory concepts and vocabulary; and (6.D) Determine the optimal pure strategies and value of a game with a saddle point by means of the minimax technique;
(Random) (6.E) Game Theory. Explain the concept of and need for a mixed strategy; and (6.F) Compute the optimal mixed strategy and the expected value for a player in a game who has only two pure strategies;
(Random) (6.G) Game Theory. Model simple two-by-two, bimatrix games of partial conflict; (6.H) Identify the nature and implications of the game called "Prisoners' Dilemma"; (6.I) Explain the game known as "chicken"; and (6.J) Identify examples that illustrate the prevalence of Prisoners' Dilemma and chicken in our society;
(Random) (7.E) Theory of Moves. Determine the effect of approaching Prisoners' Dilemma and chicken from the standpoint of TOM and contrast that to the effect of approaching them from the standpoint of game theory;
(Random) (7.F) Theory of Moves. Describe the use of TOM in a larger, more complicated game; and (7.G) Model a conflict from literature or from a real-life situation as a two-by-two strict ordinal game and compare the results predicted by game theory and by TOM.